02
Today, I’ve downloaded this very cool renderer. I’ve been playing with that for all day.
It’s very easy to use, because there aren’t a lot of options, but only the most importants, for the basic renderer control.
The coolest thing is the incredible speed of this render. In less then 1 minute you can render a scene with dispacement, bump, reflections, lights, shadows and DOF.
It’s possible because this is a GPU renderer, and it supports all vga cards.
The only big problem it’s that now, doesn’t support any mentalray shader, but only maya shaders. (not all attributes)
Beyond that, there is a nice and easy control for render passes.
So, these are my tests, that I’ve made this afternoon.
The first it’s for testing FB hair.
I’ve used a spot light, with deph map shadows activated.
The second test, it’s a little bit more complex, because I’ve added reflections, displacement, normal bump, DOF and soft shadows.
So, it’s my very first FB render that took me 30 minutes for the setup, and a few seconds for render.
Very good quality, impressive render times.
But, unfortunately, this renderer isn’t good for big projects.
In fact, there aren’t enough controls, to realize photorealistic renders and I think that’s very difficult that it will be used in big productions, and I hope that the “Art And Animation Studio” will update this renderer in future, for extend compatibility with all maya nodes.


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