18
I’ve re-rendered the dancer in Krakatoa.
PFlow + FumeFX + Krakatoa PartitioningRendering
14
A little test for improve my skills in RealFlow.
At the beginning, the emitter speed is too high and there aren’t enough particles… ![]()
I’ve created some Krakatoa render passes, that are very useful to achieve a little more realistic look, and obviously for more control.
I’ve used the Krakatoa particle renderer for all passes, except the foam pass that was rendered as voxels.
The normal pass was very useful for relighting as the foam pass that I’ve used to control the intensity.
Finally I’ve decided to deflicker a little bit the render, to reduce the “Krakatoa noise”. (Furnace DeFlicker is fantastic!)
Simulation: 6 hours (Realflow 5 – 1.000.000 particles)
Rendering: 4 hours for all passes (Krakatoa)
Compositing: Nuke

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