Maya

Old Kitchen – Final

Old Kitchen

Finally, after a lot of work, I’ve completed my kitchen, that has been used in the short film, Le Reve Noir.
This is a completely revisited version, I’ve remade some shaders, textures, UVs and much more.
This project was started in April 2010 and approximately finished in June, but I wasn’t satisfied with final result and I’ve decided to reopen it a month ago.

The original purpose of this work, it was to realize a “noir” kitchen, with the help of light and colour. I’m not a lighting artist, but I’ve tried to do my best.
There are two different styles, the first one is the final render composed in Nuke,the second is a desaturated render with an old photo effect, that I’ve made in PS and Nuke.
The entire scene was rendered in Maya, with mental ray.
Render time was approx 2 hours and 30 minutes at 2880×1620 px, final gather included.
Probably I’ll add some screens of the working in progress.
So, this is the final scene, I hope you enjoy it.

Triple Chocolate – RealFlow 5

High Viscosity Test, that I’ve made to try the new Hybrido Solver and my new Workstation.
In this RF scene there are 3 emitters, 1 GridFluidDomain and only one deamon, the gravity.

Simulation: 2 hours (RF5 – Hybrido)
Meshing: 30 minutes (RenderKit)
Rendering: 15 hours (V-Ray for Maya)

Furry Ball Renderer Tests

Today, I’ve downloaded this very cool renderer.  I’ve been playing with that for all day.
It’s very easy to use, because there aren’t a lot of options, but only the most importants, for the basic renderer control.
The coolest thing is the incredible speed of this render. In less then 1 minute you can render a scene with dispacement, bump, reflections, lights, shadows and DOF.
It’s possible because this is a GPU renderer, and it supports all vga cards.

The only big problem it’s that now, doesn’t support any mentalray shader, but only maya shaders. (not all attributes)
Beyond that, there is a nice and easy control for render passes.
So, these are my tests, that I’ve made this afternoon.

Hair Test

The first it’s for testing FB hair.
I’ve used a spot light, with deph map shadows activated.
The second test, it’s a little bit more complex, because I’ve added reflections, displacement, normal bump, DOF and soft shadows.
So, it’s my very first FB render that took me 30 minutes for the setup, and a few seconds for render.

Displacement Test

Very good quality, impressive render times.
But, unfortunately, this renderer isn’t good for big projects.
In fact, there aren’t enough controls, to realize photorealistic renders and I think that’s very difficult that it will be used in big productions, and I hope that the “Art And Animation Studio” will update this renderer in future, for extend compatibility with all maya nodes.

Caustics Test

Caustics Test

Photon Map Visualizer

Mentalray Caustics Test. Took less than 40 minutes to render with FG at 2000×1500 px.
Blinn material for glass, mia material for parquet, spot light used as a photon emitter for caustics, HDRI for lighting/reflections.

Total caustics photons: 900000
Photon intensity: 7000
Exponent: 2
Made in maya.

Eggs – Subsurface Scattering Test

Eggs SSS - Test

Shading Network

A Simply test for studing illumination, and SSS materials.
This image was rendered in Maya with mentalray in approx 3 minutes with FG at 1280×720.
The lighting is very simple. I’ve used 3 lights: 1 area, 1 spot, 1 direct and 1 solid white HDR.
The egg shader isn’t very complex, it’s only a misss_fast_skin shader and some maya’s procedural textures.

Bullet

Bullet

This bullet was made for a mayadynamics exam, it was for a short film that probably I’ll show you soon.

Modeling: Maya, mentalray.
Texturing: Photoshop.

Old Door – Texturing Test

Old Door

This is an old texturing test for improve my skill in Maya and mentalray.
It was made in approximately 2 weeks, I’ve used PSD Networks and obviously Photoshop.
I think that will never be finished, because I’ve a lot of more important work to do.