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Finally, after a lot of work, I’ve completed my kitchen, that has been used in the short film, Le Reve Noir.
This is a completely revisited version, I’ve remade some shaders, textures, UVs and much more.
This project was started in April 2010 and approximately finished in June, but I wasn’t satisfied with final result and I’ve decided to reopen it a month ago.
The original purpose of this work, it was to realize a “noir” kitchen, with the help of light and colour. I’m not a lighting artist, but I’ve tried to do my best.
There are two different styles, the first one is the final render composed in Nuke,the second is a desaturated render with an old photo effect, that I’ve made in PS and Nuke.
The entire scene was rendered in Maya, with mental ray.
Render time was approx 2 hours and 30 minutes at 2880×1620 px, final gather included.
Probably I’ll add some screens of the working in progress.
So, this is the final scene, I hope you enjoy it.
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Mentalray Caustics Test. Took less than 40 minutes to render with FG at 2000×1500 px.
Blinn material for glass, mia material for parquet, spot light used as a photon emitter for caustics, HDRI for lighting/reflections.
Total caustics photons: 900000
Photon intensity: 7000
Exponent: 2
Made in maya.
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A Simply test for studing illumination, and SSS materials.
This image was rendered in Maya with mentalray in approx 3 minutes with FG at 1280×720.
The lighting is very simple. I’ve used 3 lights: 1 area, 1 spot, 1 direct and 1 solid white HDR.
The egg shader isn’t very complex, it’s only a misss_fast_skin shader and some maya’s procedural textures.








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